

Melee DID have dual audio: Between Japanese and English. That's the same guy that apparently doesn't even know English and only talks in Japanese, if Super Smash Bros.

Hell, it wasn't even a problem in Fire Emblem: Shadow Dragon, and that featured Marth. No one begged to have Ike smack-talking people in Japanese then. Why is this lack of dual audio an issue just with Fire Emblem Fates? It wasn't an issue with Fire Emblem: Radiant Dawn or Fire Emblem: Path of Radiance. There are many thousands of games from Japan that had Japanese removed when the games came over to America. There are no language options in Fire Emblem: Path of Radiance.Įxtras are for extra content like the music player, not options. Why the hell would you want to keep Japanese in the game? And why are these complainers not attacking the Japanese developers for not including English? Going from one language to one language is keeping the same amount of content. People in America don't even know Japanese. This is literally the first job of the localisers, though: Get the game in the language your audience knows. This American version now only has English audio.Īccording to the naysayers, this act of changing Japanese to English is somehow cutting content. The Japanese version only had Japanese audio.įire Emblem Fates was then localised to North America, where people communicate in English. The game was developed in Japan, where people communicate in Japanese. The replacement of the Japanese language for the English language is considered censorship by these people. Here are the top three instances of “censorship” that people allege:Īpparently, one cause of complaint is that if you have an American version of Fire Emblem Fates, you can only hear the audio in English. No one in Oregon really wanted them there, even those sympathetic to the cause of the feds having so much land. They're also equivalent to those out-of-state ranchers who occupied the federal building in Oregon. The people waging this war against Nintendo are opportunists who would like nothing more than to see Nintendo suffer. There is always a review process of some kind. Anyone who knows how companies work, especially a company like Nintendo, would know that no single employee would be able to unilaterally make major changes like that. Similarly, conspirators have identified the names of specific Treehouse employees to direct their ire to, suggesting they are using their personal ideologies to guide their localisation decisions. When companies like Nintendo localise a game, they actually do talk with the guys over in Japan as they're doing it so they can understand contextual things and intent. If the guys in Japan were so offended or whatever, they would probably do something about it internally. If you've ever read anything written by people working in the localisation field, you'd know this.

They would rather the game sell - and it clearly is selling - than for the game to be a literal translation from Japanese to English. Let me tell you: Those folks in Japan don't give a damn what Nintendo of America does if it makes sense to do it to get the game to sell. People believe that there is a conspiracy at Nintendo of America to “censor” the games that come over (something to do with social justice?), and they have something against the Japanese artists. I have absolutely no idea what ethics in videogame journalism has to do with Nintendo's localisation decisions. Remember them? They're about ethics in videogame journalism, or so they say. (I didn't, because I thought an article about localisation would have the best information only after Fire Emblem Fates was actually released.)īefore I start, I want to point out that the main force causing ruckus over this is #gamergate. I'll do it, especially since someone actually e-mailed me to talk about this over a month ago. There's a nice chart in that article, too.īut it looks like people need me to run through Fire Emblem Fates specifically. Nintendo of America cannot, by definition, “censor” what Nintendo in Japan produces when bringing it over to America. But that Forbes writer I just linked to then states that even though it's selling so much, there is “controversy” over its “draconian” “censorship” by Nintendo of America and its Treehouse localising division. I'm not one of them, but it's the fastest-selling Fire Emblem game ever in the United States: Over 300,000 copies in its launch weekend. T here are a lot of people out there singing the praises for Fire Emblem Fates. By LUDWIG VON KOOPA - There's no conspiracy at play.
